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Name | Little Nightmares 2 |
Size | 2.7GB |
Developer | |
Publisher | |
Release Date | February 11, 2021 |
Version | 1.0 |
Region | USA |
Genre | Platforming |
Rate Game |
Little Nightmares II is a puzzle-platform horror adventure game developed by Tarsier Studios and published by Bandai Namco Entertainment. The story follows Mono, who must work together with Six, the protagonist from Little Nightmares, to survive the horrors of the Pale City and discover its dark secrets. The game was released for Google Stadia, Nintendo Switch, PlayStation 4, Windows and Xbox One on 11 February 2021. An upgraded version, titled Little Nightmares II: Enhanced Edition, was developed by Supermassive Games and released on 25 August 2021 for PlayStation 5, Windows and Xbox Series X/S. Mono, a boy wearing a paper bag over his head, awakens from a dream of a door marked with an eye at the end of a hallway. He journeys through the Wilderness and enters a decrepit shack.
He frees Six, who is being held prisoner by the masked Hunter who lives there. The Hunter pursues the pair until he corners them and they kill him with a shotgun. Using a door as a raft, Mono and Six drift across a body of water and wash up at the Pale City, which is shrouded by mist and rain and strewn with old television sets. Throughout the journey, Mono attempts to use televisions as portals to enter the hallway from his dream. However, he is always pulled back out by Six before he can reach the door. He also encounters several ghostly, glitching remains of children, which he can absorb by interacting with them. Mono and Six enter the School, where they are separated when Six is captured by the porcelain Bullies, the School’s rabid students. Mono saves Six and they escape the long-necked Teacher.
Outside the School, Six finds her signature yellow raincoat. The pair reach the Hospital, where they encounter the mannequin-like Patients, their detached Living Hands, and the bulbous Doctor who crawls on the ceilings. Mono manages to lure the Doctor into an incinerator and may choose to either kill him or leave him trapped inside. Mono and Six then exit into the heart of the Pale City. They spot the Signal Tower, which emits a pervasive Transmission that controls the city’s inhabitants: the TV-addicted Viewers, whose faces have been distorted from prolonged exposure to it. When Mono finally reaches the door through a television set, it opens to reveal the spectral Thin Man. After Mono is pulled out from the television, the Thin Man emerges too and captures Six, leaving behind a glitching shadow of her.
Six’s shadow remains lead Mono close to the Signal Tower, where he confronts the Thin Man. Discovering he has powers similar to the Thin Man’s, Mono takes his bag off and disintegrates the Thin Man in battle before pulling the Signal Tower towards himself. Mono enters the Signal Tower and finds Six, now a distorted giant. She becomes hostile when Mono damages her music box, but he returns her to normal by destroying it. As the Signal Tower begins to crumble, the children are pursued by the gelatinous mass of flesh and eyes which forms its core. They outrun the mass, but Six betrays Mono and allows him to fall into a chasm before escaping through a television portal. Alone and surrounded by the mass, Mono sits in a solitary chair and resigns himself to his fate.
Time passes, and Mono grows older and taller while slowly being corrupted by the Signal Tower’s influence, ultimately becoming the Thin Man. The now-adult Mono sits in the room at the end of the hallway in his dream, and the door closes. If the player has found all of the collectible glitching remains, a final scene shows Six exiting the television portal and encountering her shadow self, which gestures to a pamphlet on the floor advertising the Maw. Six’s stomach suddenly growls with hunger, setting the events of the first game in motion. Little Nightmares II is similar to its predecessor; the player explores a 3D world, encountering platforming situations and puzzles that must be solved to proceed.
Unlike the first game, the player is not completely helpless; Mono has the ability to grab certain items and swing them to break objects or to fight back against smaller foes, although he, like Six, must rely on stealth and the environment to evade larger foes. The player is also given the ability to call out to Six and hold her hand to make sure they stay together. They must often work together to solve environmental puzzles and defeat or evade enemies, such as a sequence where they both need to operate a ranged weapon. The game also features collectible hats and glitching remains, the latter of which will unlock an additional scene upon collecting them all.