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Name | Divinity - Original Sin 2 Definitive Edition |
Size | 12GB |
Developer | |
Publisher | |
Release Date | September 04, 2019 |
Version | 1.0 |
Region | USA |
Genre | RPG |
Rate Game |
Divinity: Original Sin II – Definitive Edition is an enhanced version featuring an expanded storyline and improved gameplay, was released on Windows, PlayStation 4, and Xbox One in 2018, and on macOS, Nintendo Switch, and iPadOS during the following years, with Bandai Namco Entertainment acting as publisher for all versions except on Windows. Like other games in the series, Divinity: Original Sin II is set in the medieval fantasy world of Rivellon, and takes place centuries after Divinity: Original Sin. The story starts some years after the passing of Lucian, a Human who possessed unrivaled power and was revered by the people of Rivellon as the “Divine”, the chosen one of the “Seven”, the deities of Rivellon’s main religion.
Rivellon is currently plagued by the Voidwoken, monstrous creatures of mysterious origins who attack all other living things, and whose threat has greatly increased following Lucian’s passing. Among the people of Rivellon, Sourcerers are individuals born with the talent of manipulating a form of energy known as Source, which they can use to cast powerful spells; however, the use of Source attracts the Voidwoken, leading Sourcerers to become feared and reviled. The Divine Order, founded by Lucian, therefore dedicated one of its factions, the Magisters, to capture or kill all Sourcerers.
The captured are sent to Fort Joy, a prison-town on Reaper’s Eye, an island previously inhabited by Braccus Rex, the late “Source King” and former tyrannical ruler of Rivellon. The Magisters are led by Bishop Alexandar, Lucian’s son who claims to be the new Divine, along with his advisor Dallis. Divinity: Original Sin II is a role-playing video game played from an isometric perspective. As with Divinity: Original Sin, players can play alone or in cooperative multiplayer, although Original Sin II allows a party of up to four players, while the first game only allowed two. Six pre-made characters with backstories are available to players, who can also choose to create a custom character and choose their stats, race, gender, and background at the start of the game.
Although the origin story of a custom character will give them specific dialogue options, the six pre-made characters have dialogue options unavailable to any other character, as well as one sidequest for each involving unique events and interactions over the course of the game. While only Humans were playable in the previous game, Original Sin II also allows players to play as elves, dwarves, and lizards, all either living or undead; each variation gives occasional unique dialogue options, and influence the behavior of certain NPCs towards them. Although players can play the entire story solely with the character they picked at the beginning of the game, they can recruit up to three NPCs to assist them as companions, becoming fully playable.
On the first island of the game, only the six pre-made characters are available as companions, but the player can hire silent companions afterwards; conversely, the pre-made characters when acting as companions will react to the player character’s actions and choices and grow to like or dislike them, which also influences the story. While Original Sin II offers a wide variety of preset class builds, it has an otherwise open-ended class system that allows a high degree of flexibility. Combat of the game is turn based and uses an action-point system. During each turn, the player may perform multiple actions until they run out of action points.
Enemies can be fought using skills from as many as ten different families, many of which can also be used out of combat. Different skills, when used in combination, can cause significant damage or unique effects. Both the player and enemies can utilize high ground and environmental elements such as water, ice, oil and fire to their advantage. In addition to health, characters may also be protected by physical and/or magic armor, which will negate incoming physical or magical damage and block negative status effects. Once the armor is fully destroyed, a character becomes vulnerable to direct damage on their health as well as status effects. A skill crafting system allows players to mix and change their skills.