Among Us

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Among Us rom

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Name

Among Us

Size

240MB

Developer

Publisher

Release Date

December 15, 2020

Version

1.0

Region

USA

Genre

Party

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Among Us is a 2018 online multiplayer social deduction game developed and published by American game studio Innersloth. The game allows for cross-platform play; it was released on iOS and Android devices in June 2018 and on Windows later that year in November. It was ported to the Nintendo Switch in December 2020 and on the PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S in December 2021. A virtual reality adaptation, Among Us VR, was released on November 10, 2022. Among Us takes place in space-themed settings where players are colorful, armless cartoon astronauts.

Each player takes on one of two roles: most are Crewmates, but a small number are Impostors. Crewmates work to complete assigned tasks in the game while identifying and voting out suspected Impostors (who appear identical to Crewmates) using social deduction, while Impostors have the objective of killing the Crewmates. The game was inspired by the party game Mafia and the science fiction horror film The Thing. Among Us is a multiplayer game for four to fifteen players. Up to three players, based on the number of players and the game host’s choice, are randomly and secretly chosen to be the Impostors each round.

As of 2023, five playable maps are available: a spaceship called “The Skeld”, an office building called “MIRA HQ”, a planet base called “Polus”, “The Airship”, a setting from Innersloth’s Henry Stickmin series, and the Fungle, a mushroom jungle map. The Crewmates can win the game one of two ways: either by completing all assigned tasks or by ejecting all Impostors. Impostors can likewise win in two ways: either by killing or ejecting enough Crewmates, so that the number of Crewmates matches the number of Imposters, or by sabotaging a critical system on the map (provided the Crewmates do not resolve it in time). 

At the start of the game, Crewmates are assigned “tasks” to complete around the map in the form of minigames, minipuzzles, and simple toggles, mostly consisting of maintenance work on vital systems such as fixing wires and downloading data. Impostors cannot complete tasks but may pretend to perform them to feign appearance as legitimate Crewmates. Impostors, however, can perform sabotages, ranging from minor (such as disabling lights, limiting the Crewmates’ vision) to critical (such as disabling oxygen generators), requiring immediate counteraction by Crewmates to prevent their deaths.

Impostors may enter and traverse ventilation ducts (commonly known as “venting”), and kill nearby Crewmates. To help Crewmates identify Impostors, there are various surveillance systems on each map, such as security cameras on The Skeld, a door log system with sensors in MIRA HQ, and a vitals indicator in Polus that shows the living status of all players. In addition, certain “visual tasks” provide animated cues, such as scanning oneself in the Skeld’s medbay. As Impostors cannot perform tasks, Crewmates can use visual tasks to confirm their identity to nearby Crewmates.

Any living player may call a group meeting by reporting a dead body, or by pressing an Emergency Meeting button. During meetings, players discuss—via the in-game text chat or an external voice chat application such as Discord—who they believe to be Impostors based on available witness testimonies, with Impostors lying to hide their identity or falsely accusing other players. Impostors can be identified beyond reasonable doubt if they are seen killing a Crewmate unless there are Shapeshifters.

Or seen venting unless there are Engineers or Shapeshifters, but ultimately players must weigh the veracity or value of each other’s statements. Players then vote for who they believe is an Impostor; if a plurality vote is obtained, the player who received the most votes is “ejected” from the game. Players who are killed or ejected become ghosts, which can still perform tasks (Crewmates) or sabotages (Impostors) but are otherwise unable to be seen by or interact with living players. Effectively, spectators and ghosts may see and pass through walls, follow players or other ghosts, and chat with other ghosts.

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