13 Sentinels – Aegis Rim

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13 Sentinels - Aegis Rim rom

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Name

13 Sentinels - Aegis Rim

Size

4.7GB

Developer

Publisher

Release Date

April 12, 2022

Version

1.0

Region

USA

Genre

Adventure, Strategy

Rate Game

13 Sentinels: Aegis Rim is a 2019 video game developed by Vanillaware and published by Atlus. It was released for the PlayStation 4 in Japan in November 2019 and worldwide in September 2020, with a Nintendo Switch version released in April 2022. The game is divided between side-scrolling adventure segments and real-time strategy (RTS) battles, and follows thirteen high-school students in a fictionalized 1980s Japan who are dragged into a futuristic war between mechas and hostile Kaiju in a nonlinear narrative. 13 Sentinels is primarily set during a fictionalized version of 1985 in the Shōwa period, but also jumps between 1945 during the later years of World War II, 2025, 2065, and the distant future of 2105. 

The story follows the perspective of thirteen characters. While several characters are native to the 1980s period, several come from either the future or the era of World War II. The storyline is split between these characters, and by following each the player aims to avert a disastrous future for mankind. A recurring location is Sakura High School, which multiple characters attend across different time periods. The story is told using nonlinear narrative, switching both between different protagonists and the events of the final battle against an army of Kaiju, otherwise known as the “Deimos”, giant monsters who arrive in 1985 and attack Japan. 

Each of the thirteen protagonist’s arcs culminate in summoning a Sentinel, a mecha designed to fight the Deimos which also has the ability to travel between different eras. The thirteen protagonists are Juro Kurabe, an otaku who is troubled by strange dreams; Iori Fuyusaka, an outgoing student who likewise has dreams similar to Juro; Ei Sekigahara, an amnesiac young man pursued by a mysterious organization; Keitaro Miura, a young man from World War II-era Japan; Takatoshi Hijiyama, Miura’s upperclassman from the same time period; Nenji Ogata, a good-hearted delinquent; Natsuno Minami, a track team member fascinated by the occult and UFOs; Yuki Takamiya, a notorious sukeban (delinquent girl) and childhood friend of Natsuno.

Shu Amiguchi, a playboy with a kind heart who discusses his dreams with Juro and Iori; Tomi Kisaragi, a girl from 2025 sent to 1985; Megumi Yakushiji, another girl from 2025 who is in love with Juro; Ryoko Shinonome, a sickly girl from 2065 tasked with pursuing an escaped prisoner dubbed “426”; and Renya Gouto, a stern young man from 2065 who ultimately leads the Sentinel pilots. 13 Sentinels: Aegis Rim is a video game where players take control of thirteen different characters, who interact with each other to build a larger narrative. The gameplay is split into three sections.

They are Remembrance, with exploration and dialogue taking priority and advancing the narrative; Destruction, where characters equip mecha and engage in battles against enemies called Kaiju; and Analysis, a glossary which documents event scenes and important items and characters. During the adventure game-style Remembrance segments, the player explores two-dimensional (2D) side-scrolling environments, interacting with elements of those environments in a non-linear manner. Several elements move in real-time regardless of the player’s actions, and choices can be made which alter the outcome of some scenes. Keywords spoken by characters and obtained items are added to a Thought Cloud database, which can be accessed to trigger both internal monologues and initiate new dialogue. 

Once learned, keywords are carried over into other earlier or parallel scenes, which in turn unlock further story routes and options. The character stories are tracked with a flowchart, with players able to jump between scenes to try different keywords from the Thought Cloud. If a wrong choice is made during one section, the game rewinds back to the beginning of the day so players can select the right choice. To reach that point faster, events the player has already seen can be fast forwarded. The battle system of the Destruction mode takes the form of a real-time strategy scenario, with up to six chosen characters using Sentinels to fight off waves of Kaiju defending a terminal. 

The terminal’s health is determined by which units are in place, and if all units are defeated, the hub is overwhelmed and the game ends. Gameplay can be paused, allowing for Sentinels to be moved and actions such as combat and support abilities to be carried out. The section is completed when the hub is successfully defended against all waves. Battles pit Sentinels against Kaiju with differing strengths and abilities such as flight or extra defense, requiring one of the four Sentinel types; some Sentinels are strong against flying enemies, while others do better against large ground-based forces. They also have different attack ranges and movement speeds. 

Sentinels have at least one basic attack that costs nothing, and additional abilities that cost a resource called EP; EP can be recovered by defending. After acting, each Sentinel has a cooldown timer before it can act again. Damage can be repaired by Sentinel pilots, but this requires leaving the Sentinel and leaving them vulnerable to attack. The player can also trigger limited-use “Terminal Commands”, special field-wide abilities such as an EMP which use up a dedicated energy gauge. Characters level up with experience points and gain passive bonus effects, while Sentinel abilities and attributes can be raised using Meta-chips gained during battles.

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