Fire Emblem – Three Houses

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Download Fire Emblem – Three Houses ROM for Nintendo Switch.

Fire Emblem - Three Houses rom

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Name

Fire Emblem - Three Houses

Size

11.0GB

Developer

Publisher

Release Date

July 26, 2019

Version

1.0

Region

USA

Genre

Tactical RPG

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Fire Emblem: Three Houses is a 2019 tactical role-playing video game developed by Intelligent Systems and Kou Shibusawa and published by Nintendo for the Nintendo Switch. A collaboration between Intelligent Systems and Koei Tecmo, it is the sixteenth entry in the Fire Emblem series and the first for home consoles since Fire Emblem: Radiant Dawn, originally released in 2007. Three Houses is set on the continent of Fódlan, divided between three ruling powers currently at peace. These nations are connected through the Garreg Mach Monastery, which houses a church and an officer’s school for students from each nation.

Taking the role of Byleth, a former mercenary with a mysterious past and the academy’s newest professor, the player must choose a class to lead and guide their students through a series of battles. The game maintains the turn-based tactical gameplay of the previous Fire Emblem titles, while incorporating social simulation and time management elements. Three Houses takes place on the continent of Fódlan. The landmass is divided into three rival nations who are now at peace: the Adrestian Empire to the south and west, the Holy Kingdom of Faerghus to the north, and the Leicester Alliance to the east.

The Church of Seiros, based at Garreg Mach Monastery at the continent’s center, is the region’s dominant religion and is an influential power in Fódlan in its own right. In ancient history, a war raged between the Church’s titular founder Seiros and the “King of Liberation” Nemesis, an era which also saw the establishment of the Empire by Seiros. In the thousand years since then, the Kingdom split away from the Empire, then the Alliance declared its independence from both powers. A prolonged conflict ensued, with the Church being responsible for keeping peace. The nobility of Fódlan frequently bear Crests, sigils passed down through families that grant magical powers.

Bearing a crest greatly influences dynastic politics, with nobles inheriting Crests valued far above those who lack them. Those who have Crests can also wield powerful artifacts called Hero’s Relics. The series’s titular “Fire Emblem” appears as the “Crest of Flames”, the Crest associated with the progenitor god. Fire Emblem: Three Houses is a tactical role-playing game in which players control a player character whose gender and name are chosen at the beginning of the game. During the opening hours, the player character is asked to teach at the Garreg Mach Monastery, which acts as a hub for game activities. Choosing a particular house to teach impacts the narrative from that point on. 

The player’s time is divided between story-based battles that advance the main narrative, and periods in Garreg Mach where they interact with students and staff members there. While the opening half of the game focuses on this school system, the story skips ahead five years and focuses more on battle, with the player being locked to the house they chose during the opening half. During the periods between storyline battles, the player has a set number of days marked on a calendar, which can be used for a variety of activities from teaching classes and field exercises to planting seeds in the greenhouse and fishing in the pond. 

The player also has free time events, where they can socially interact with students and build up relationships with them. Building a relationship is done through Support actions, with actions and dialogue choices impacting a character’s Support level. If the relationship is strong enough, this can lead to the two marrying after a story-based time skip event. By raising particular attributes through actions in battle and within the Monastery, the player can recruit students from other houses, alongside other characters. 

Each action during the academy section costs a set number of time points, with a limited number of time points available each day and more activities than can be covered by the points available. The player must choose which events to trigger, losing access to others in consequence. Network play and Amiibo functionality are also supported, with network play allowing players to passively visit other players’ monasteries online, and compatible Amiibo figures to be scanned for additional materials and bonus music tracks for scanning Fire Emblem-specific Amiibo.

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